export class Constant {

    public static MaxVP = 100;
    public static VPGap = 0.01;

    public static Scene = {
        Start: "Start",
        Main: "Main",
    }

    public static Path = {
        Tip: "Prefabs/UI/Tip",
        PropItem: "Prefabs/UI/PropItem",

        BatterySp: "Props/Battery"
    }

    public static Panel = {
        PrivacyPanel: "Prefabs/UI/PrivacyPanel",
        LoadingPanel: "Prefabs/UI/LoadingPanel",
        TipPanel: "Prefabs/UI/TipPanel",
    }

    public static PropDesc = {
        Battery: "电池能增加你手电筒的电量。",
        Food: "食物能增加你的体力，让你能够逃出森林。",
        Bandage: "药品，能够治疗你受的伤。",
        Weapon: "武器能够让你对抗敌人。"
    }

    public static Key = {
        AgreePolicy: "AgreePolicy",
    }

    //界面优先级
    public static PRIORITY = {
        NORMAL: 10, //普通界面
        DIALOG: 100, //弹窗的Z序
        REWARD: 200, //奖励的弹窗
        WAITING: 300, //等待界面弹窗
        TIPS: 400, //提示
    }
}

export enum Group {
    DEFAULT = 1,
    Player = 2,
    Props = 4,
    MonsterCheck = 8,
    AudioCheck = 16,
    Gate = 32,
}


